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Raymond de Villers
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  • Cape T
  • South Africa
  • Wisdom Games
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Raymond de Villers added a blog post
Raymond de Villiers, Wisdom Games CEO Innovation is one of those strange business anomalies that exist in our world. Why anomaly, you say? Innovation is one the things that most organisations and industries say they want, yet when it comes down to…
November 27, 2009
November 16, 2009
November 16, 2009
November 13, 2009
Raymond de Villers added a blog post
There is an underground revolution sweeping through the corporate sector. The Gamer generation are here and if they aren’t already changing your organisation…they will soon. Generation X is the first generation to grow up with computer games rather…
November 12, 2009
Raymond de Villers added a blog post
- Implications of online realities in the new economy - Throughout 2008 the corporate world was exposed to the reality of virtual worlds which has seen a growing influence on how companies train and communicate. This trend was largely driven by the…
September 29, 2009

Profile Information

My Organization
Wisdom Games
What My Organization Does
Wisdom Games is a unique company that develops, implements, and supports gaming-based business simulation environments within the corporate world.
My Role
CEO
About me
I researched trend indicators that affect the future of work. My current research area is the impact of computer games on the workplace. I believe gaming technology will be vital to the businesses of the future. I have founded a game development company that builds business simulations and computer games for the corporate market. I believe that these are important for companies to attract and retain young talent.
You can contact me for
networking, business opportunities, discussion etc
Company Website:
http://www.wisdomgames.co.za

Raymond de Villers's Blog

Raymond de Villers

Playing [and failing] towards successful innovation


Raymond de Villiers, Wisdom Games CEO


Innovation is one of those strange business anomalies that exist in our world. Why anomaly, you say? Innovation is one the things that most organisations and industries say they want, yet when it comes down to it, it is also something they are most afraid of.

The paradox is created by the sincere desire to create something new, existing in tension with the cultural inertia that resists change. Resisting change often is a sign of being terrified of… Continue

Posted on November 27, 2009 at 12:12pm —

Raymond de Villers

The Corporate Gaming Generation

There is an underground revolution sweeping through the corporate sector. The Gamer generation are here and if they aren’t already changing your organisation…they will soon. Generation X is the first generation to grow up with computer games rather than with board games as a means of entertainment. As the Millennials follow Generation X into the workplace the recreation habits of these groups are changing the way they do business.

There are numerous implications for business but they can be sim… Continue

Posted on November 12, 2009 at 11:25am —

Raymond de Villers

Corporate Gaming, Virtual Worlds, and Virtual Business Simulations

- Implications of online realities in the new economy -

Throughout 2008 the corporate world was exposed to the reality of virtual worlds which has seen a growing influence on how companies train and communicate. This trend was largely driven by the rising influence and profile of virtual online worlds, which allow users to create alternate realities such as that offered by Second Life, and in a similar vein the computer game SIMS. This is a trend that is expected to continue into 2009 as… Continue

Posted on September 29, 2009 at 12:13pm — 1 Comment

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At 7:18pm on November 13, 2009, Phomello S. Mushwana said…
Very interesting synopsis...Ray...seeing that I'm a gamer myself!
 
 

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